This is a great team attack strategy. If you have a larger player that you just can’t take out this is a good way to beat them down before an all out assault on their city.

==> Want to save thousands of troops in each attack? <==

First off one of your alliance members has to get colonized. So pick your target, port close by if you aren’t already or even build a new city close to your target. Then start taunting them. You can steal valleys, send nuisance attacks, scout constantly, whatever it takes. Remember this also works great if you or an alliance member has already been colonized.

Now what your team is going to do is attack the colonized player, yes your team mate. To do this the attacker will have to be temporarily booted from your alliance. Don’t boot the colonized player as this might tip off the suzerain as to what you are planning.

Now before you can attack your team member he/she will have to do a few things. The first thing is to destroy all of their wall defenses. Then they must demo their Academy and Beacon Tower. In a perfect world this player will also have low level walls (good argument for building a new city), this is not a must but it helps.

Now what this has done is remove any advantages that the “techs” give you (your team/the colonized player) and your suzerain vicariously. So the colonized player now needs to open their gates and move all but a handful of troops and I do mean 1-5. You have to have at least 1 troop otherwise when you do the attack you will simply get a “There were no defending troops in the city” report, no battle. Finally boot the team member who is going to do the attacking.

When you attack yourself and your suzerain’s army defends its colony (you) the suzerain will have no techs (Academy) and no intelligence (Beacon Tower). They may have a massive army in their city and suppression set to 100% but all of their troops will be fighting as though no upgrades had ever been done.

This will make his massive army no match for your/your team mates single wave of 100k-125k troops with a high attack hero and full techs. You can take out almost any number of troops, even well over 1 million, in a single wave. On top of that in my experience you should take very few losses.

Scout the suzerain before the attack if you can. This should be done by a third alliance member or the colonized player. You should always check your results ahead of time if you want to be sure of the outcome. Here is a good battle calculator.

The only thing that you can’t really be sure of ahead of time is what your suzerain’s suppression setting is at. If it is set to 0% then none of their troops will come to your aid and the attacker (your alliance member) will become your new suzerain without a fight. As soon as this member is let back into the alliance you will be free. If it is set at 100% you will have a huge victory and a battle report you can really brag about!

If you get an impressive battle report and would like to brag, leave it as a comment below! I look forward to hearing your results. Happy hunting!

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Join a good alliance quickly.  You usually do not have to be in the same region as your alliance. You can accept the “newbie” package which contains a city teleporter. (Click on the gift icon at the top left of the Evony window.) The city teleporter will allow you to teleport or move your city to the same region as your alliance. Later on you will get a second package called the “Lords” package which is available when you reach Town Hall level 4. The Lords package will  contain an additional city teleporter.  For every city you move you will need a city teleporter.

The city teleporter teleports you to a random location within the region.  An advanced teleporter is needed if you want to move to a specific location in a region.

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Don’t give out your coordinates to other players!

One of the biggest advantages of Evony is that people cannot easily find out where you are on the map. The map is usually 500 * 500.  It is hard to scan the map and find players and there is no ability to search and find a player. If they don’t know where you are they can’t attack you.

Spys will sometimes infiltrate an alliance to find coordinates on their members and help in a war. The spy will make note of any players listing their coordinates in alliance chat or on their alliance’s message boards.  Keep your coordinates secret except from the officers of your Alliance. Your officers may want to put together a list of coordinates so they can send resources/help your way.  Use /whisper to whisper to your officer if they want your coordinates.

To whisper type: “/playername my coordinates are….”

When you type the /playername into the chat window it wills end a private message to that player that no one else can read.  You can also send an email message to your officers in your alliance with your coordinates.

BTW you can see your coordinates on the map screen. simple smile Spys in your alliance!   Why you should NEVER give out your coordinates!

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Many times you will want to join an alliance and you’ll see that the alliance is based in one region of Evony.  This is because a region is a small section of the map maybe 100 x 100 miles or so.  If all the members are in this area it will make it easier to assist one another in battles.

Usually your Alliance will want you to teleport to their region of Evony. This is because you will be closer to your allies and they will be better able to help you. If you are 300 miles away no one will be able to help you!

You get two city teleporters. The first is in your “newbie gift box” that everyone gets when they join. The second is in the “lords gift box” that you get when your town hall reaches level 4. A city teleporter helps you because it allows you to move one city to a new region of the map.

(See the city teleporter for more info on how to teleport your city.)

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