A lot of people are wondering how to get rose medals.

As I’ve mentioned before rose medals come from low level valleys.  Specifically levels 1-4.  Some people also claim you can sometimes find a rose on levels 5 & 6 valleys.

The general consensus is that levels 2 and level 3 are the best valleys to attack.  They give rose medals more often and their defenses are rather weak.

We’re finding that it takes between 50 and 100 attacks per medal.  You might get lucky and get one within 10 attacks of another but more often than not you might spend an afternoon attacking valleys to find one medal and it might be a cross medal instead of a rose medal!

Here are a few strategies we’ve been using to attack a lot of level 2-3 valleys. Typically attacking 3-5 valleys per city with 6-10 concurrent attacks while we try to get enough medals to promote from Knight to Baronet.

  1. Send 600 archers.  600 archers won’t take any losses so you can continue to take valleys over and over.
  2. Send 2000-3000 scouts.  Scouts are the fastest unit in the game. They are also the weakest. You will take losses but you can continue to attack over and over again very quickly.
  3. Send 600-800 warriors. Warriors are cheap and you can replace them quickly/cheaply.
  4. When attacking over and over again it is best to recall your troops, then abandon the valley.  Some people suggest that you are more likely to get a medal when you conquer a valley.  Other people suggest that you are more likely to get a medal if you attack a valley with full defenses.  When you abandon a valley it will revert to a fully defended valley. The idea is by attacking/abandoning valleys you’ll have better chances than if you simply keep attacking valleys over and over.
  5. If you’re going to log off for the night, don’t abandon the valley.  Hold the low level 2-3 valley over night.  Valleys increase/decrease in rank every day when they are unowned.  Over a period of 10 days a level 1 valley will become a level 10 valley.  If you own it, it won’t go up or down in rank.  That way you can keep ownership of a bunch of level 2 and 3 valleys near you.  Simply keep them when you log off for the day and  abandon them before you start attacking for medals again.

These strategies are just some helpful tips.  People have said all sorts of weird things like attacking swamps works better than attacking other valleys, but so far I have found no truth to these statements.  My last rose medal for example came from a level 2 hill.  I think the medals are so random and so few and far between that it is hard to provide any accurate data on drop rates. I suspect that the drop rate is the same among all valleys.

One popular web site suggests: 50 archers for level 1, 100 for level 2, and 200 for level 3. This site also suggests that the medal drop rate is 2% to 3% which means one medal per 30-50 attacks.

My own personal experience suggests that every 30-50 attacks is optomistic at best especially if you are looking for a specific medal.  You’re just as likely to get some crap medal you can’t use (cross medals for example) instead of the rose medal you really want.

If you have any comments or suggestions I’d love to hear them.

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I noticed some new players in my alliance were asking about relief stations.

A relief station is a building which allows your troops to have extra speed when travelling between your cities or your allies cities. They can make travel times infinitely faster when traveling between your own cities or your allies.

This is HUGE. Let’s say you get a battle message saying you’re going to be attacked at one of your farm cities. A farm city typically doesn’t have a lot of defenses so you send reinforcements. You want to make sure your reinforcements get there first. If you had a high level relief station your troops would zoom across, even slow troops like transporters or ballistas.

Transporters are another good reason to have relief stations. Transporters carry a lot of resources but they are slow. If you wanted to send some resources to a member of your alliance it will take forever unless they’re very close to you. However if you have transporters you can cut those delivery times down to much more reasonable amounts.

Later in the game you may want to do things like farm food or lumber or iron for your army. You may be sending a lot of loads of resources from your farm city to your main city. You’ll really love the relief station once you get a level 8 or 9 relief station and your troop get there in just a few minutes instead of an hour.

So new players, don’t neglect the relief station!

PS. YES the bonus stacks on top of your compass or horse back riding. In essence allowing you to move faster than your enemy when reinforcing your own cities!

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Rose  medals are needed for the first promotions.  You receive cross medals from attacking low level valleys.  You usually receive cross medals when attacking level 1 through level 4 valleys. Reports from some players say that you can also find rose medals occasionally in mid level valleys level 5-6. (I’m not sure if this is a valid claime or not.)

You need 5 rose medals to promote your title to Knight. You need 10 rose medals to promote your title to Baronet.

You need 5 rose medals to promote your rank to Major.

I KNOW some of you are mad right now because you cannot find Rose medals. It appears to me that Evony has changed the drop rate of medals (at least one new servers). It can take easily take 50 or MORE attacks to find one medal. I do not know why. I do not know if this is a bug or not but I will keep you posted as I get more information.

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City teleporters will teleport you randomly within a region.  When you click on city teleporter to use it, it will ask you which region you want to move to.  It will then teleport the currently selected city to a random location in that region.  If you have multiple cities you will need to do this multiple times.  When you do your city will be teleported at random and they may be far away from one another.  To move to a specific location you need an advanced teleporter which allows you to pick the coordinates of your city.

WARNING using a city teleporter will only move the CURRENTLY SELECTED city.  Make sure you select the right city to move. I accidentally moved one of my cities twice and didn’t have a teleporter left to move the other city. simple smile How to teleport your city

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When you advance your rank or title you use up the medals required to reach that level. You’ll need to obtain new medals to advance again.

It is always better to advance your title first since titles allow you to own/control/make more cities.  You can advance your rank after you advance your title.

Since the advancements use up your medals it is even more important to make sure you advance your title first and your rank second.

You also want to avoid using medals on your heroes.  Medals can be used to raise the loyalty of heroes. However you can also use gold to improve the loyalty of heroes.  Since gold is easily replaced and since you cannot buy medals it is best to save your medals for titles and rank advancements.

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You need a level 10 Town Hall to advance your military rank to General. You need to be ranked General to advance your title to Earl, Marquis, etc. Since you cannot advance without a level 10 Town Hall your first Michelangelo script should be used for TH 10.  Otherwise TH 10 is probably not as important as Walls 10. After the first TH 10 use your Michelangelo Scripts to create level 10 walls.

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A clever strategy for capturing high level valleys is to allow your enemy to capture a high level valley first. Then you attack it and capture it after he recalls his troops. For example taking a level 10 valley will require 20k troops or more. However if you wait for an enemy to take a level 10 valley then you try to take it from him, you might be able to take it with only 1 troop! You can only do this if you are out of beginner’s protection.

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Currently the comforting method “population raising” seems to be broken. It says it will take 10 times more food than it actually does. If it says it will require 122k food to raise your population it will only use 12.2 k food.  I don’t know if this is a bug or not but I use this a lot when starting out with a new city.  You can for example train your maximum number of troops, then use population raising to raise your population. As soon as you raise your population again you can schedule more troops to be trained. (BTW – Is this an exploit? I submitted a bug report just in case it is a bug. That way they can’t accuse me of exploiting something.)

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The level of your walls affects the range of your defenses (archery towers) and your garrisoned archers also shoot further. The level of your walls also affects how many defensive structures you can have on the wall and how many structures you can queue up to build. For example a level 9 wall can have 14,692 ATs. A level 10 wall can have 18,166 ATs.

It is assumed the wall bonus is similar to an archery bonus. It is assumed that you receive a 5% bonus per level of wall just like you receive a 5% bonus to your range based on your archery level. I’m not sure if this is true or not but if someone can verify the numbers I’d love to know what they are.

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You can setup multiple troops to be trained depending on the size of your barracks. If your barracks is level 4 for example you can schedule 4 batches of troops to be trained. If your barracks is level 9 you can queue up 9 batches of troops to be trained. Similarly if you are building defenses on your walls you can schedule multiple batches of defenses to be built. The number of batches you can use on walls is based on the level of the walls.

I feel that it is best to queue up batches of troops in small quantities.  That way you always have new troops becoming available. You might train 300 Archers or 100 ATs at a time. That way every hour you have new troops or new defenses available and you can schedule 4 or 8 or 12 or 24 hours worth of troops to be trained.  This also gives you small boosts in Prestige as each new batch of 100 troops is completed. (Training smaller batches of troops no longer gives a prestige boost.)

One of the worst feelings in the world is when you queue up 10,000 troops to be trained and get attacked. You can’t use any of those troops and it takes hours to complete the building process. Another problem is when you have 10000 archers training and you discover you need to get maybe 10000 scouts instead. You either have to cancel the archers or wait until they finish training.  It’s a lot easier to cancel 100 troops and possibly loose some resources than canceling 10,000.

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