The scout bomb is an effective way to weaken a high level opponent’s defenses.  Scout bombs can destroy all the traps, and devestate the archers defending a city.

So how do you defend against the scout bomb?

There are a few strategies for defending against the scout bomb.

1. Send your army to a nearby flat to avoid being attacked by the scout bomb.  Unfortunately the scout bomb is usually followed by additional waves of armies so sending your troops away might not be a good idea. You could receive further attacks while your army is gone.  Not to mention the scouts will weaken or destroy your defenses.

2. Close your gates. If you’re gates aren’t open your archers won’t fight. The scout bomb will hit the defenses on your wall. They could still weaken your defenses though so this might not be the best strategy.

3. Have a lot of scouts to defend against the scout bomb.

4. Have a lot of fodder (warriors) to defend against the scout bomb.

5. Have stronger troops like swordsman to defend against the scouts. Since swordsman have a high defense you need less total swordsman than scouts to defend against the scout bomb.

6. Get your allies to send your some troops quickly. Of course scouts are very fast but hopefully your allies can send you some army to help you defend before your opponents regular army arrives.

The big problem with the scout bomb is that scouts are faster to train than swordsmen or archers. If you get attacked by large numbers of scouts and defend yourself you may still face additional scout bombs before you can rebuild your defenses.

Again the fact is that the person who can make resources the fastest is usually the person who can build an army the fastest. It’s very hard to keep up with an opponent than can make more troops than you on a daily basis.

Do you have any more strategies for defending against Scout Bombs?

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32 Responses to “How to defend the Scout Bomb”

  1. pier117 says:

    Having scouts in your city will not help on scout bomb attacks. Scouts on the attack go after the most expensive group of units. For example, if you have 100k archers, but you also have 100k rams in a city, they will go after the rams first. If you have 100k archers, and you have 500k warriors they go after the warriors first. If you have 100k archers and 110k swords, they go after the archers first. Remember the most expensive group of troops.

    pier117
    server 5
    Crucifix

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  2. Rajib says:

    Nice article,scout bombs are very effective technique to kill the archers. One way to reduce the archer loss is to keep a very high attack hero to defend your city and keep a room vacant in the FH. As scouts are surely going to die, most players do not send very high attack hero with them. So your high attack hero will kill most of the scouts without much loss. And if the enemy sends a high attack hero then he will be captured if there’s a room in your FH.

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  3. Evo Player says:

    since scouts will go for the unit type in the target city that has the highest total resource value, loading up with warriors will be a good strategy to counter scout bombs. having 3 warriors for every archer will make a scout target the warrior. Having 200K archers with 800K warriors maybe a good cushion.

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  4. jambob says:

    all i would say is have good defences. i had a scout bomb used on me and my defences took out 100k scouts easily.
    15k towers, 4k traps and a bunch of others that i cant remember the numbers for took out the scouts easy with only 1k towers as my loss

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  5. jay d says:

    right on the 100k scouts dying against the wall defs, problem is if u run out of wall defs, e.i. Towers, u are open for catafs hit. and then u are screwed.

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  6. bert says:

    JD scoutbombs will die at walls and do no harm to 15K towers.
    Problem is will you be online if you are attacked.

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  7. Mike says:

    I don’t think you actually know what you are saying.

    Your ‘strategy’ is wrong.

    Close the gates, you will kill them all.

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  8. PIMPINK says:

    scout bombz do not go after the highest anything.. they key in on archers specifically. we scout bombed a guy the other night with 270k archers and 20-40k everything else.( rams included) and it took major losses, but with about 1 mil scouts he was beat down to 30k arch and every thing else. 2 100k arch waves and a 75k cav wave brought the city to ruin. the scout bomb is back. and the only way to defend it is to close your gates.

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  9. Smarter than you says:

    dumb dumb dumb… that’s what all your advice is… close your gates if you want, it kills your towers and traps instead making way for me horsies and ponies :)

    or you could just have more than 2.4 warriors for every archer

    bombs attk the unit with the highest overall combined attk… def has nothing to do with it. but by all means, continue to do what you’ve been doing

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  10. CrazyBad says:

    scout bombing is effective if used correctly but the post about it atking archers wrong Ive used this tacit many times and the best count for it is 200k sword 50k pike 200k archers and 400k warr ramms or advisable but to high an upkeep to keep for a long period were the minor troop upkeep on swords and archers does counter scout bombs with low lose and should be viewed as such figure out the highest atk/def for food, cost, and longevity if you come up with pike for atk(also highly effective vs cav/phracts) and swords for defense(effective vs archers and other ground troops) your out come with be effective and decimating to your opponent attacking waves which in the end will leave him weakened for retaliation (tip) guerrilla tactics such as closing your gates during heavy assault waves and letting them hit then opening your gates when they you minor waves of cav or phracts to lower your loyalty common sense as i see it but for those who don’t think outside the box this will pretty much guaranty you keeping your city’s since not many can support the troops to send major attack waves just to take a city

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  11. DevilSoul says:

    So what is effective against cities that harbor lots of scouts? YOU are attacking the city, they have their gates open, and they have a HUGE amount of scouts. Send what then? Archers? Scouts? Rams?

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  12. iTzTraGiKx says:

    I’m on Server 82, and I’ve had endless amounts of scout bombs thrown at me, after a while, I found the most effective way to defend against them is Swordies. Like said above. I think each one of my cities has 300-500k Swords….Expensive, but….When you get 500k+ Scouts thrown at your everyday, and only lose like 60k Swords….Well worth it. Also, Swords, MURDER Archers when defending, but are basically useless when Attacking other then being a Meat Shield. :O

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  13. Tiberious says:

    The best defence against scout bombs is to have a large amount of workers present. Everyone thinks it is swords but it is workers that spoil scout bombs

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  14. Nova says:

    I have viewed this mail thoroughly, and it seems everyone either talking about closing the gates or moving the army or stuff like that. Agreed to some extent with closing the gates, but the real problem is what happens when you are not online. if you keep your gates closed, then you are doomed, as one wave of 95k archers + rainbow would take out all your wall defences, and then you will keep on building for ever and enemy will keep sending small waves to demolish them.
    The key is to keep the gates open and then counter the scout bombs. A lot of people have explained correctly that scouts go after the target with highest aggregate attack. As archers have attack of 120 so 100k archers have aggregate 12M attack in total. On the other hand swords have attack of 100 so to have 12M aggregate attack you require 120k swords.
    To remain safe if you have 125k swords 100k archers then scout bomb will go after swords and will be eliminated without damaging anything. (you might loose few swords in each scout bomb till they are exactly 120k) but after that no loss.

    For me the biggest problem with the scout bomb is when you are not online. I hope i could clarify few things about this

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  15. Mance says:

    One of my buddies in my alliance was scout bombed by 16 different people from an enemy alliance they got him down to 20.6k archers and then the rest of the scout bombs did not hurt anything in the city…. it did not take out any troops or defenses…. this is what he had…

    Attacker

    100,000 scouts

    Defender

    18332 towers
    500 workers
    9998 warriors
    100 pikeman
    20600 archers
    1200 transporters
    1049 ballista
    1 abatis

    Casualties 0

    i am not sure why the scouts didnt do anything to him after this point…. anyone have any ideas?

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  16. vadim says:

    guys guys look,first if your being attacked this is what u do
    1,close your gates
    2,tax rate 0
    3,food production 0
    4,get as much fortification as u can depending on the army your foe is sending,if its archers make archer towers,if its warriors or any kinda infantry make traps and abatises,if its machinery make archer towers and defensive trebutechs,and if its horse men make abatises and archer towers,
    5,also u could go in to your rally spot,click exersise, type in your army count and the opponents count and if your army could win with low loses open your gates.
    6,if notthen just send all the resourses u can to some alliance member and after the attack and your troops still didnt reach him click recall.
    7,other than that sit tight.
    8,after the attack if he keeps sending attacks tell your alliance to reignforce u.

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  17. vadim says:

    ARMY

    if u dont want to get attacked much then first get a good alliance,then lots of fortification and then lots of army.
    minimum of 2.2k archers 2.2k warriors 1k swordmen,1k pikemen,
    2.5k scouts,300 cavalary,50cataphract,250 transporters 100balistas and 10rams.

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  18. vadim says:

    KNOWLEDGE

    have minumum of lvl 5 farming lvl5 wood lvl 8informatics and lvl5 of everything else.

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  19. illcrx says:

    So the whole thing about the scout bomb is Honor, you guys have it all wrong. Its not about killing the scout bomb, its about them giving you Honor so they can heal 50% when they send 100k Cav at you.

    The best way to counter the scout bomb is to loose the attack. You have to have NO wall defenses and march your troops out except for like 5k archers for 100k bomb and 1k for less.

    Then they’ll win the attack and you’ll loose Honor, their gain honor and they wont want to bomb you anymore.

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  20. tryingtohelp says:

    You’re all wrong, tbh. Scout bombs go after the highest total attack rated thing. So, if you have 100k archers at 120 attack each that’s 12,000,000 attack total. To defend against a scout bomb, you’re going to need to have about 3x the warriors (attack 50), .5x the cavs (attack 250) or a little more than the same amount of swords (attack 120) in the city. You COULD use pike but they die so quickly from spam.

    I generally don’t post on things like this but I think scout bombs are cheesy and I’d like to discourage their use.

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  21. Otori says:

    Iv been looking for the most cost effective way to counter scoutbombs for a while now, and the most reasonable/common answer is swordssmen. While pikemen are cheaper to feed + less r required to get the scouts attention, they will suffer many more losses and therefore will have to be replaced much more often. By using about 130k(to be safe) per 100k archers, the scouts will smash harmlessly into those iron shields- giving the attacker little gain for huge loss

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  22. backstaber says:

    how can i use the scout bomb for valleys?

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  23. joe says:

    The problem I have been having with scout bombs is they are camped to hit at the same time as a 97k archer wave. If I close the gates I will lose wall defences. Any advice on how to counter camped scout bombs?

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  24. Ummagumma says:

    I read all the posts – most of you seem to be guessing, the ones that have said what I am about to say know what they are saying because they have done it, or it has been done to them. Scoutbombs go for the highest total attack for whatever is in your city. I know this EXPERIENTIALLY because I had over 1mm warrs and 300k arch and the scoutbombs sent at that city hit warrs not archers. Warrs are the best because they are cheap & easy to make, in my current set up on S135 I can slam out 1 mm warrs in 10 hours from all barracks in all cities. I did not specifically know about the 3x archers rule, but it makes sense given what I experinced in the most recent attack against me. That being said, I think whatever defense troop you choose, you need to keep a ratio or it’ attack vs. archers attack to prevent arch losses on scoutbombs

    As far as if you are online – yes,absolutely close your gates if you see the attack coming. You may lose a few traps & AT’s but they are easily rebuilt, espcially if you have taken the time to develop your politics hero. The cost of that vs. troop losses is not even worthy of discussion. Once you have determined how many scouts your attackers tend to send, you can keep enough extra warrs in your city to handle anything while you are offline.

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  25. King of Defence says:

    Ummagumma is correct, and honor theory is somehow correct too,(as long as you play defence,you will get a lots of honor,dump them later ) sword or pike theory is correct but no high level player use, (cuz it is stupid) … guys, very simple, there is no good method to defend scout bomb, 4 or 5 waves is easy to handle… but, 20 waves + 95k arch camped to arrive at the same time will hurt, no matter what u do… generally, I would just keep 1 mil warrior in each of my important city. warrior is the key point of this game, they are the cheapest, can defence, can help hero get experience, can also dump honor… talk too much, hopefully none of my enemy is reading now…

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  26. Havok says:

    LOLZ seems some of u hate scout bombs i do to but if u hate scout bombs dont go to ss27 scout bomb central lol 😛

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  27. ME says:

    the best most cost effective way to stop a scout bomb is to have 3 times as many wars as archers in your city. with that a scout bomb will hit and only take out 15-20k wars instead of 15-20k archers. 15k wars much cheaper and faster to make than 15k archers and extreemly cheaper and faster to make back than your enemy’s 100k scouts

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  28. Wardy says:

    Why not just kill the enemies scouts daily ? No scouts = no bombs

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  29. Wutang says:

    You’re all noobs.
    A 100k scout bomb can be killed at 0 troop or defence loss.
    Well about 20 traps and 6 troops to be precise.
    I;d tell you all how to do it but if everyone knew it would become an ineffective strategy.

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  30. Wutang says:

    Ah well seeing as it’s quitting time here’s how you do it:
    My defence against a 100k scout bomb – max Archer Towers (14.9k+), some traps/abatis. Gates open to fight : troops in city : 1 worker, 1 warrior, 1 pike, 1 sword, 1 cavalry, 1 cataphract. Everything else out.
    The scout bomb still impacts your highest attack rating troops in descending order
    Your AT will pick off all 100k scouts. You will lose around 20 traps and between 4 and 6 of the troops depending on attackers hero. This will kill all 100k scouts and the attacker wont get a battle report back so if you are quick they wont see what you are up to :

    Recall your troops, send out around 15k archers on a march somewhere..Attacker scouts you again and it looks like they have killed 15k archers so they will keep coming with scout bombs which you now know how to defend at 0 loss :)

    Then when they think they have you worn down and launch the big attack, you still have all your troops left despite the attack thinking they are dead.

    Needless to say this only works when you’re online and have enough reaction time.

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  31. Fact – Scouts hit the highest attack group first
    Fact – Swords defeat scoutbombs the best

    I had 300k archers, and 450k swords. I had 800k of scouts in 100k bombs sent at me at once. I lost 6k swords.

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  32. Meatus says:

    Tiberious, you are an idiot.. You need 2.4 million workers present to save a stack of 100k archers from a 100k scout bomb..

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