Troops require food.  Even if you win a “mechanics battalion” on the wheel of fortune, you won’t want to “apply” it until you know you can feed the troops! Many newbies have turned in their mechanics battalion only to find they suddenly were starving because they didn’t have enough food production to keep them. (Or food stored from looting/buying on the market.)

The amount of food you produce will show as either a green number or a red number.  Red means you are using more food to feed your troops than you are currently making.  This number will change if your troops are marching to war. When they march to war they bring food with them so your food production may look like it’s a positive (green) number.  However if you look at the number when your troops are back you might be generating less food than you need (red.)

I don’t worry about food too much as it is easy (and cheap) to purchase on the market.

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Your resource tiles, like your farms, ONLY produce new food if you have extra room to store it.  This can become a problem if you are trying to store an unlimited amount of resources.

In my earlier example where my farms have room to store 1.5 million food, my farms will stop producing new food when I get to 1.6 million food because my farms can only store 1.5 million food.  Even if I’m supposed to be producing 100,000 food an hour my farms won’t produce food because there is no where to store it. Again going back to my point earlier. Why bother having farms? I only need 1 level 9 farm for my research.  I can buy food or loot food from other players.  Somehow the game has a bug where I can loot or buy more food than I can store in my city.  I can also transfer resources between my cities and go over my storage limit.  It seems as if the storage limit only effects whether or not my farms, mills, quarries, and mines produce new resources.

Ok I sort of lied. Your farms will produce food if you are negative. This will help offset the amount of food you are negative. Maybe that was a bad example.  Let’s use another example. When you have say 15 million lumber your lumber mills aren’t producing any more lumber. You may need to either sell off some lumber at the market or build more lumber mills to store the extra!

I really just hate food that is why I used that example! 😉

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If you are a part-time player in Evony because you work a job, go to school, or just have a life outside the game…

You will want to keep a lower tax rate so your citizens don’t revolt against you.  You can probably go with a tax rate of 30% which will keep you at 70% loyalty and 70% of your total population.

You will also want to build more farms if you are absent a lot.  You want to make sure your army doesn’t starve. If your army starves they will desert you.  I’ve had it happen and it’s not any fun!  It can take weeks to build your army back.

I play a lot so I don’t have a lot of farms and I buy lots of food, but that’s because I am on Evony almost every day.

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When building resources concentrate on lumber first.  Lumber is the most valuable resource. Build 2 lumber mills for every 1 farm, mine, or quarry.

Lumber is valuable both in the beginning of the game and later in the game.  To begin everyone needs lumber to build structures in their city.

Later in the game everyone will need lumber to train soldiers even if they aren’t building structures.

In the beginning stone will be expensive because people will need millions of stone to build walls, town halls, etc.  However as the server gets older stone will drop in price to be the cheapest item.

Iron is ok. It is needed for structures and for troops but it isn’t used as much as lumber so iron price is usually a little lower than lumber.  You can sell lumber to buy iron and get more iron for your money.

Food is usually cheap and I can always sell lumber for less than I pay to buy food.

Lumber is the most important resource!

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