Currently the comforting method “population raising” seems to be broken. It says it will take 10 times more food than it actually does. If it says it will require 122k food to raise your population it will only use 12.2 k food. I don’t know if this is a bug or not but I use this a lot when starting out with a new city. You can for example train your maximum number of troops, then use population raising to raise your population. As soon as you raise your population again you can schedule more troops to be trained. (BTW – Is this an exploit? I submitted a bug report just in case it is a bug. That way they can’t accuse me of exploiting something.)



