If you attack a valley or flat and do not have the slots available to capture it, you will still be able to loot resources from it!

Early on it might be valuable to loot nearby valleys for resources.  Just send some workers or transporters along with your regular troops and they will carry resources back.  Valleys contain resources based on the type of valley you conquer.

If you raid a grassland, lake, or swamp you will bring food back with your army.  If you raid a desert you’ll bring stone back with you. If you raid a forest you’ll bring back wood. Etc. If however you conquer the valley so that you “capture” it, you will not bring back resources with you. Instead you will get a production bonus at your city for producing that type of resource.

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Your resource tiles, like your farms, ONLY produce new food if you have extra room to store it.  This can become a problem if you are trying to store an unlimited amount of resources.

In my earlier example where my farms have room to store 1.5 million food, my farms will stop producing new food when I get to 1.6 million food because my farms can only store 1.5 million food.  Even if I’m supposed to be producing 100,000 food an hour my farms won’t produce food because there is no where to store it. Again going back to my point earlier. Why bother having farms? I only need 1 level 9 farm for my research.  I can buy food or loot food from other players.  Somehow the game has a bug where I can loot or buy more food than I can store in my city.  I can also transfer resources between my cities and go over my storage limit.  It seems as if the storage limit only effects whether or not my farms, mills, quarries, and mines produce new resources.

Ok I sort of lied. Your farms will produce food if you are negative. This will help offset the amount of food you are negative. Maybe that was a bad example.  Let’s use another example. When you have say 15 million lumber your lumber mills aren’t producing any more lumber. You may need to either sell off some lumber at the market or build more lumber mills to store the extra!

I really just hate food that is why I used that example! 😉

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You can store an unlimited number of resources in your towns without resources!

When looking at your resource tiles (farms, sawmills, quarries, and mines) each one can store a certain amount of resources.  In addition any warehouses you have can hold resources. HOWEVER you can go over this amount.  Let’s say you have enough farms to hold 1.5 million food.  I can go buy 9.999 million food on the market (the max I can buy at a time) and somehow my townspeople find places to store the food. It must be a bug in the game but using this method I can actually store an unlimited amount food so I don’t have to worry about feeding my army. I can actually store an unlimited amount of resources this way.

Another example would be when upgrading your walls to level 9 or level 10. Walls level 9 require 2.56 Million stone. Walls level 10 require 5.12 Million stone.  I don’t have enough space to store that much stone, but using this flaw in the Evony game I can store extra stone by buying it on the market, transporting it in from another town, or stealing it from another player/barbarian.

Since I can store an unlimited amount of resources, why do I need warehouses?

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Here is a basic price guide to resources:

The first few days on a brand new server most resources will be cheap as no one has money to buy them.  After a few days resources like lumber and stone will be very expensive as they are used in building structures. These resources may cost more than 1 gold per item.  Within a week or two of the beginning of the server prices will begin to drop as more players increase their own production of resources, capture valleys for bonuses, start raiding barbarian towns etc.

A few weeks later as the server gets more advanced prices of lumber and iron will go back up.  They will get to be around 2 gold per unit. Food will even go back up around 1 gold per unit. Stone will not go back up though because the supply of stone will outpace demand.  Once people raise their walls to level 9 and 10 they won’t need as much stone.

I’m going to try and track the prices of resources and put a chart in the advanced guide.

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When building resources concentrate on lumber first.  Lumber is the most valuable resource. Build 2 lumber mills for every 1 farm, mine, or quarry.

Lumber is valuable both in the beginning of the game and later in the game.  To begin everyone needs lumber to build structures in their city.

Later in the game everyone will need lumber to train soldiers even if they aren’t building structures.

In the beginning stone will be expensive because people will need millions of stone to build walls, town halls, etc.  However as the server gets older stone will drop in price to be the cheapest item.

Iron is ok. It is needed for structures and for troops but it isn’t used as much as lumber so iron price is usually a little lower than lumber.  You can sell lumber to buy iron and get more iron for your money.

Food is usually cheap and I can always sell lumber for less than I pay to buy food.

Lumber is the most important resource!

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When starting out, focus on building resources as fast as possible. Building lumber mills, stone quarries, and iron mines is a priority. You don’t need a lot of farms now or ever. simple smile Building Resources in Evony Food is always cheap to purchase and once you leave BP you will be able to loot a lot of food. (Ok if you’re a total newbie you probably need some farms, but as you get more advanced you’ll learn to live off very few farms.)

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